

It wouldnt do much, but ghost already can do it, and spellcasters do it when reading tomes. Especially since they already have a machine for it, I cant imagine its difficult to just copy and paste that into our Magic tab. Mermaids can summon and dismiss storms why cant spellcasters control the weather. The main one I dont understand why they didnt implement is weather magic.

Ive already made a club led by Arthur for good mages and a club called The Hexfire Club ((a reference to XMEN)) led by Morrigan who dont like each other) there is some I think they are still missing to rope in the other packs. Though I LOVE that they continue to implement the Club System, (Im referring to where you can make full magic clubs where you just use the cauldron or perform magic. Ive done alot so far with my main magic character. **Edit I forgot to mention you can ATLEAST edit the magic HQ by using the free build cheat. Ive particularity made it fun by making bad and good witches go against one another.ĬAS is pretty great, so is the Build/buy tho theres definitely more I wish they added. Also if you still try to maintain your current job and such and not just go full focus on just becoming a spellcaster you can stretch it out more. My main point is if you dont abuse the potions and magic it CAN be fun to immerse yourself in the magic world. I dont care about a witches hat, I DO care about the familiars tho. I would only advise they make it into a drug like substance and that you outleast get burnt out by using the potion. You CAN abuse the magic, such as a potion to fill your needs by using an apple, but I feel like its immersive as a mage. My character still doesnt all of it and Ive played every day since it came out. If youre not spamming asking the Sages for stuff and youre not using cheats, it wasnt as easy as everyone has led me to believe it was to get MOST of the magic. It does have its flaws but Im to counter/ add to what _Hara_ said before me.
